/*
 * Ball.hpp
 * This file is part of FunBall 
 *
 * Copyright (C) 2012 - Francois Berder
 *
 * FunBall is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * FunBall is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */



#ifndef __BALL_HPP__
#define __BALL_HPP__

#include <SFML/Graphics.hpp>
#include "PhysicObject.hpp"
#include "Entity.hpp"

/// \class Ball Ball.hpp Ball This class enables the player to control a ball.
class Ball : public Entity
{
    public :
    
        Ball(sf::Vector2f startPos);
        
        void update();
        void collideWith(Entity& e);
        void collideWith(Ball& b);
        void collideWith(Platform& p);
        void collideWith(End& e);
        
        void endCollideWith(Entity& e);
        void endCollideWith(Ball& b);
        void endCollideWith(Platform& p);
        void endCollideWith(End& e);
        virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;       
        
         
    private :
        
        PhysicObject m_obj;
        sf::CircleShape m_shape;
        bool m_canJump;
};

#endif /* __BALL_HPP__ */

